Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
James M. Van Verth, Lars M. Bishop
Based on the authors' popular tutorials at the Game Developers Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, interpolation, animation, and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.
Catégories:
Année:
2004
Editeur::
Morgan Kaufmann
Langue:
english
Pages:
709
ISBN 10:
155860863X
ISBN 13:
9781558608634
Collection:
The Morgan Kaufmann Series in Interactive 3d Technology
Fichier:
PDF, 9.57 MB
IPFS:
,
english, 2004